Last 48 Hours + Actual Play Ep 3 | The Ghost in the Shell TTRPG
2 months ago
– Tue, Aug 11, 2026 at 10:54:40 AM
Welcome back,
Agents!
They say that time flies, and it really has, as somehow we're now entering the final 48 hours. Whether you've been with us since day one or are one of the many people just arriving, thank you for supporting our work in creating this game and making this such a fun campaign to run.
In our last update, we asked you which Virtual Tabletop platform you'd want to see this game appear on. If you're a VTT player,
be sure to have your say.

Game designer Alessio and friends gathered to record their exploration into the world of The Ghost in the Shell Tabletop RPG. We've shared their successes and mishaps as they navigate the rulebook mission
Lost Patriot in an Actual Play series!
If you are a GM, or someone who simply wants to get a better look at the game, this series will give you great insight into the experience of play. We hope you enjoy!

Episode 1 - The Story Begins
In Episode 1, the group are creating their characters, gearing up and taking the first steps into part one of the 8-part story arc of
Lost Patriot; the mission included with all copies of The Ghost in the Shell TTRPG. For those of you looking to avoid any spoilers, be sure to stop watching at around 49 minutes, when the mission truly begins.
Episode 2 - The Rescue Attempt
In episode 2, the group jump into part two (of eight) of the
Lost Patriot as they are assigned their first mission, rescuing a high-ranking politician's daughter. If you want to laugh, shout, and question the tactics of this team of new recruits as they attempt an action-packed hostage rescue, this video is well worth watching.

Episode 3 - Trickle Down Tinderbox
In the final episode, the group jump into part three (of eight) of the
Lost Patriot as they are sent out into the field to investigate the spread of black market weapons in Newport City. The team are beginning to find their rhythm, exploring this cyberpunk world for leads in their own very particular style. Are you team Ghost or team Shell?
Thanks for all your Support
If you did want to support this campaign further, consider sharing the image above with friends and family as we enter this final stretch. Every pledge helps us support the future of the game, and our goal to keep writing missions and content for you all.
Don't forget to vote in the trivia poll below! Until next time, thank you for joining us on this great adventure.
- Ross and Team Mantic
Virtual Tabletop + Bonus Mission 3 | The Ghost in the Shell TTRPG
2 months ago
– Mon, Aug 10, 2026 at 06:55:52 AM
Welcome back,
Agents!
As we enter our final week we've passed another landmark, with
3000 agents ready to enter the world of Section 9. As we look to the future of the game, there's one topic we've kept returning to,
Virtual Tabletop. In this update, we'd love to hear your thoughts on that subject.
What is Virtual Tabletop?VTT is software that lets people play traditional tabletop games, especially RPGs, online. VTT's let you connect through a digital platform that provides things like maps, character sheets, dice rolling, and communication tools.
Read this beginners guide to find out more.
Why should I be interested?There's a whole bunch of reasons (like communication tools, automated dice, character sheets), but the biggest reason is that you can organize and play games with people anywhere in the world.
How do I share my thoughts?
Please vote for the platform you'd love to see The Ghost in the Shell TTRPG on most.
If we did proceed, this would most likely be offered as an add-on, priced appropriately. Would you be interested? Have your say below.
The more votes we get, the more likely this is to happen, now, or in the future.
ALL BACKERS GET THREE BONUS MISSIONS
We're incredibly grateful for your support bringing this project to life. To thank you, we're increasing the number of missions included in every pledge from ONE MISSION to FOUR MISSIONS!
-
Rulebook Mission: Lost Patriot
-
Bonus Mission 1: Puppets on a Wire
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Bonus Mission 2: The Cruise
-
Bonus Mission 3: Cell Island Syndrome
All backers, from the PDF tier upwards, will now be sent THREE BONUS MISSIONS as digital PDFs once they are finished and approved by Kodansha. Backers with the Collector's Edition Hardback, will also have these included included within their printed book.
Find out more in the "Missions" section of the campaign page.
BONUS MISSION 3: Cell Island Syndrome
Cell Island Syndrome is intended for a group of player characters who have played at least one other mission and can follow on directly from the rulebook mission Lost Patriot.
Mission Brief: Section 9 infiltrates a remote island following a crisis and communications blackout. Inside, rival factions and covert operatives struggle for control. The team is free to explore the island and interact as they see fit, forming alliances as they navigate shifting power dynamics and unknown threats, ultimately deciding the fate of an isolated society.
Backers will receive 'Cell Island Syndrome' mission as a separate digital PDF as soon as it's ready.

Thanks for all your Support
Tomorrow we'll return with the to follow the team into the final chapter of The Ghost in the Shell Actual Play series! Missed the story so far? Get started with Episode 1 below!
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Until next time, thank you for joining us on this great adventure.
- Ross and Team Mantic
GenCon Player Feedback + Live AMA | The Ghost in the Shell Tabletop RPG
2 months ago
– Thu, Aug 06, 2026 at 07:59:35 AM
GenCon Feedback
At GenCon we ran a handful of tables of the new Ghost in the Shell Roleplaying game. Within the first 15 minutes the players locked in and quickly picked up the rules. Below are their Remarks and Testimonials at the halfway ‘commercial’ break, and after the ‘end credits’. Huge thanks to Michael Frusti for running the game:
"The way the game felt like watching an anime with its edits. Cutting away to different areas of the building to cut to different parts of the action. Running the game with an opening teaser scene and ending with a 'post-credits scene' teasing the next episode. Cutting ahead and letting players split up for an investigation. Yeah, this was an episode of an anime we just played. And I loved it."
"The way we felt like a real team. Not just a group of people doing our own things. Our skill specializations and equipment we took really synergized off of each other. We were able to play off one another and cover for each other. Like a proper team!"
"The Aspects of our character from our Synthesis Conflict the Setbacks are really fun and an interesting way to help define who our character is and gave me a lot to roleplay with. I was not just a lady with a sniper rifle. I felt like a real person with their own struggles and life outside of the mission. And It was really cool having that baked into the game system with rules to use them in the game and reward using them. It felt important, and not like some afterthought."
"It feels like all these rules in this game all work together to help drive a narratively focused game that we have control over and can drive the narrative and investigation in our own direction. It feels like a game where our choices matter, and we have the tools to impact and shape the narrative as players. Especially with those Ghost Whispers!"
"It was really cool how quickly we were able to resolve that action scene. It made us feel like professional operatives, and rewarded us for our careful planning and setup during our investigation. I felt like a character in a movie or anime"
"In most games you start as a total nobody, barely able to fight off a few wolves. I was not expecting to see how capable our starting character felt right from the start of the game. It really made me feel like we were members of an elite team."
"I really like how quick and lethal the game feels! People did not feel like bullet sponges that we had to spend several turns shooting. When I finally got a chance and took a shot at [Redacted Spoiler] I loved that he just died right there before he could escape."
"On one hand, I was really worried about losing my arm (pun intended). But on the other hand, I really loved getting to replace it with a new armored cyber arm. It helped to tell a story about how I got my character's first cyberware. In a full campaign I could see changing my Synthesis conflict around the need to upgrade myself for my mission, and needing to try to hold onto the past and what really makes me human."
"I liked having the hit points tied into the hit location chart. It made hitting my target feel impactful knowing that he couldn't fire his 2 handed gun anymore. I liked getting to roleplay having a broken leg during that gunfight. It was just awesome and I wish other RPGs did this!"
"I love how this game encourages us to split the party. In a lot of games the players are expected to march in formation and go everywhere together. But during the opening scene we all were able to describe our position and how we wanted to enter the hostage situation. We had the sniper across the street. A pair that came down from the roof on the stairs. The fake negotiator taking care of the main lobby, and me repelling down into the window after the distraction in the main hallway. It made us all feed very capable on our own. And It was really cool having those downtime and investigation scenes where we all got to go off and do our own things. Cutting away to each agent leading their own piece of the investigation before regrouping for the next mission we have prepared for. It felt like watching a movie!"
"I liked body damage locations, and how everyone has low hp. It makes combat and injury very impactful, and it keeps combat scenes fast and furious."
"The exploding dice was easily my favorite part of the game! When it clicked that EVERY dice exploded, wow. Attack rolls, damage rolls. That moment when I managed to explode my D6 from my pistol to a D8 to a D10 to a D12, then ended up with a 18 on a D20 and absolutely destroyed that guy. It all started to make sense. It made every roll exciting!"
Thanks for all your Support
Once again, thanks for all the support since launch. Until tomorrow, thank you for joining us on this great adventure.
- Ross and Team Mantic
Live Chat and AMA | The Ghost in the Shell Tabletop RPG
2 months ago
– Wed, Aug 05, 2026 at 09:28:19 AM
Once again, thanks for all the support since launch. Until tomorrow, thank you for joining us on this great adventure.
- Ross and Team Mantic
p.s. Don't forget to answer our latest trivia question - it looks like the Cyber Division has bragging rights as the top scoring team in the quiz at the moment!
Three Bonus Missions + Collector's Edition Expanded! | The Ghost in the Shell Tabletop RPG
2 months ago
– Tue, Aug 04, 2026 at 08:16:48 AM
Welcome back,
Agents!
We hope you had a fantastic weekend. Since our last update, over 400 new agents have joined. Welcome all to the start of your journey as a fully trained recruit at Section 9.
While we're not doing stretch goals, we have already planned three daily reveals.
On day four, we shared that all backers will receive "Puppets on a Wire", a new bonus mission, as a free digital PDF. Today, we're excited to reveal this was just the beginning.
ALL BACKERS GET THREE BONUS MISSIONS
We're incredibly grateful for your support bringing this project to life. To thank you, we're increasing the number of missions included in every pledge from ONE MISSION to FOUR MISSIONS!
-
Rulebook Mission: Lost Patriot
-
Bonus Mission PDF: Puppets on a Wire
-
Bonus Mission PDF: The Cruise
-
Bonus Mission PDF: Revealed on Day 14.
All backers, from the PDF tier to the Collector's Bundle, will now be sent THREE BONUS MISSIONS as digital PDFs once they are finished and approved by Kodansha.
Sessions in The Ghost in the Shell Tabletop RPG are built around missions undertaken by Section 9 agents. These operations may last one long session or several. Player characters can continue their stories through multiple missions to create an ongoing campaign.
FREE BONUS MISSION: The Cruise
The Cruise is intended for a group of player characters who have played at least one other mission and can follow on directly from the rulebook mission
Lost Patriot.
Mission Brief: At the grand opening of a luxury high-rise hotel designed as an immersive “cruise,” Section 9 goes undercover to monitor suspicious activity. When a sudden crisis locks the building down, Section 9 is cut off from support and must adapt to a rapidly escalating situation.
Backers will receive 'The Cruise' mission as a separate digital PDF as soon as it's ready.
THE COLLECTOR'S EDITION IS EXPANDING
Crafted for fans and collectors, this premium edition hardback comes complete with stunning full-height cover art, silver page edging and an integrated ribbon bookmark. The page count between the standard retail hardback and the Collector's Edition was the same, until now...
The Collector's Edition has now been expanded to include all three bonus missions, printed and bound within the book, available together in a single definitive edition. All rewards that include the Collector's Edition will now feature all three bonus missions, pending approval from Kodansha*.
A note on approvals: All bonus mission briefs are already approved by Kodansha, but the full missions are still being written. Although we have every confidence in the missions and expanded Collector's Edition being approved, Kodansha can only officially approve them once these missions are completed and submitted in full.
CREATE YOUR OWN AGENT
Thanks to the folks at
UniNerd, the free Character Sheet is now updated with editable text fields, allowing you to digitally create your characters without needing to print the file.
Thanks for all your Support
Once again, thanks for all the positivity and support since launch. The team really appreciates it. Until next time, thank you for joining us on this great adventure.
- Ross and Team Mantic